I spent the last weeks trying to figure out a way to render my webcomic "Flatlander" using 3D character and assets, so that I could focus on the storytelling instead of the drawing itself. I'm a 3D animator and with one year of publishing my comic online, I noticed I need to focus on my strenghts if I want the comic to be better. This way I'll be able to pose the character, thinking more on the gesture, stablish the camera on a 3D space, being able to do more quick corrections. The perks of working on 3D, naturally.